What is a Cohort?
水多多导航 Guildhall utilizes a "cohort" model, in which all students in each admission cycle move together through the program in unison, with each course being a prerequisite for the next in the sequence. Students start together, progress together, and graduate together.

Courses
The we offer combine independent, specialized studies and team-centric, multidisciplinary work in the form of lectures, labs, and studios to prepare students for the video game industry. Students study game development, industry trends, leadership, teamwork, professional development, and more. This allows students to have both a narrow track of concentrated study in the cornerstone of gaming they wish to pursue, plus a studio-modeled collaborative Team Game Production atmosphere while learning to work in the style and pace of the industry with both large and small team sizes and with varied leadership roles.
Each student takes the following courses:
- Four team game production courses
- Two professional development courses
- Specialization-specific course sequence (nine courses for Production; 11 courses for Art, Level Design, and Software Development)
- Four courses that focus on research to advance each of the specialization specific fields in game development
Specialization-Specific Courses: Primarily involving independent study, these classes develop your knowledge and skills in the particular area of game development you aspire to pursue (art, design, production, or programming). Your classmates will be in your same track, and your faculty will each have years of experience in your discipline.
Interdisciplinary Courses: Bringing you together with students from other specializations, these courses enable you to make games as a "studio," collaborate on intriguing research under the leadership of esteemed research faculty, polish your professional assets and leverage Career Services strategies for job market readiness, and study critical industry-wide topics.
A Peek at the Day in the Life of a Guildhall Student