Corey Clark, Ph.D.

smu guildhall faculty corey clark

Deputy Director, Research

Email

coreyc@smu.edu

Office Location

242

Phone

214-768-5138

Biography

Dr. Clark began his career in the US Navy as a Nuclear Electrician, where he maintained the electrical systems for Naval Nuclear Power Plant on the Nimitz Aircraft Carrier (CVN-68). After his honorable discharge from the Navy Dr. Clark pursued his BS, MS and PhD in Electrical Engineering from UTA. His PhD dissertation ("Simulation and Development of Nanoscale Deposition Techniques Using Kinetic Monte Carlo") focused on high performance nanoscale modeling and simulation of growth kinetics for Molecular Beam Epitaxy (MBE) and Chemical Vapor Deposition (CVD) of exotic materials such as Si/GaN heterogeneous super lattice structures.  

Dr. Clark headed research efforts as Principal Investigator (PI) for multiple SBIR advanced research projects. He received over $1.7 million in funding from several government agencies such as Missile Defense Agency (MDA), US Army, US Navy, National Science Foundation (NSF), etc. As PI he successfully led his development team and transitioned each project from Phase I proof of concept to a Phase II commercialization effort.

Dr. Clark also serves as CTO at a Dallas-based game and technology company and has helped raise over $12 million in startup funding. 

His research emphasis is on finding solutions to large-scale problems by combining several areas of study, such as gaming, systems biology, distributed computing, and artificial intelligence. One of his current projects utilizes immersive gameplay, crowdsourcing, dynamically distributed HTML5 computing infrastructure and machine learning to find new therapeutic treatment for cancer and other diseases. Dr. Clark’s innovative approaches to GPU acceleration and multithreading in HTML5/JavaScript environments has led to invitations to speak at top game conferences around the world.

Corey also serves as a Research and Assistant Professor for 水多多导航 Computer Science and Engineering, and as Director for the .

 

Specializations

Software Development

Professional Experience

  • Chief Technology Officer – Balanced Media Technology
  • Chief Technology Officer – Nerd Kingdom
  • Consultant – Game Theory Labs
  • R&D Engineer – Williams Pyro
  • Research Associate – Nano Fabrication Laboratory
  • Nuclear Electrician – United States Navy

Education

  • PhD in Electrical Engineering – The University of Texas at Arlington
  • MS in Electrical Engineering – The University of Texas at Arlington
  • BS in Electrical Engineering – The University of Texas at Arlington, Magna Cum Laude

Shipped Games and Contributions

  • TUG: The Untitled Game
  • Codex: Lost Words of Atlantis
  • 8Cell

Research

Funded Research:

  • Topic: Human Computation and Machine Learning Analysis of Ocular Coherence Tomography Scans
    Organization: Clinical Center for Innovation for AMD, Retina Foundation of the Southwest
    Total Funding: $62,924
    Role: Principal Investigator 
  • Topic: Cryptocurrency Transactional Analysis via Human Computation Gaming and Machine Learning
    Organization: Raytheon
    Total Funding: $60,000
    Role: Principal Investigator
  • Topic: Applying Game Based Learning to Adult Literacy (XPrize)
    Organization: Internal
    Total Funding: $480,000
  • Topic: Applying Data Mining and Machine Learning to User Generated Gameplay Data
    Organization: Nerd Kingdom Inc.
    Total Funding: $40,000
    Role: Principal Investigator
  • Topic: Medical Data Visualization and Machine Learning in Games
    Organization: Balanced Media Technology
    Total Funding: $25,000
    Role: Principal Investigator
  • Topic: Flexible Electronics for Airborne Laser (ABL) Program
    Organization: Missile Defense Agency (MDA)
    Total Funding: $820,000 — Phase I: $70,000, Phase II: $750,000
    Role: Principal Investigator (PI)
  • Topic: Networked Command Control Computer Intelligence Surveillance Reconnaissance (C4ISR) Chip
    Organization: US Army
    Total Funding: $850,000 — Phase I: $120,000, Phase II: $730,000
    Role: Principal Investigator (PI)
  • Topic: Energy Harvesting Module
    Organization: National Science Foundation (NSF)
    Total Funding: $100,000
    Role: Principal Investigator

Research:

  • Clark, C., I. Greenberg, M. Ouellette, 2018. A Model for Integrating Human Computation into Commercial Video Games.  Proceedings from IEEE International Conference on Serious Games and Applications in Health, Vienna, Austria, May, 2018

  • Clark C., M. Ouellette,  2017. Games as a Distributed Computing Resource. Proceedings from International Conference Foundations of Digital Games Conference, Cape Cod, MA, Aug., 2017

  • Raimbault, M., C. Clark. 2017. Session Based Behavioral Clustering in Open World Sandbox Game TUG. Proceedings from International Conference Foundations of Digital Games Conference, Cape Cod, MA, Aug., 2017
  • Nicholson, C., L. Goodwin, and C. Clark. 2017. Variable neighborhood search for reverse engineering of gene regulatory networks. Journal of Biomedical Informatics, 65:120-131
  • Fleshner, A., C. Clark. Fast Random Genetic Search for Large Scale RTS Combat Scenarios. AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment, Utah, Oct., 2017
  • Gibson, D., C. Clark. 2017. Transforming Game Design Models into Domain Specific Languages using Model-Driven Engineering. Work in progress.
  • Amidon, A., E. Grimes, C. Nicholson, C. Clark.  Performance analysis of internal indices for k-means clustering. Work in progress.
  • Clark, C. and C. Nicholson. 2013. Distributed parallel process particle swarm optimization on fixed charge network flow problems. Presented at INFORMS Annual Meeting, Minneapolis, MN.
  • Clark, C. 2012.  Multithreading For Real Time High Performance Web Applications. Presented at  HTML5 Developers Conference, San Francisco, CA
  • Clark, C. and D. Montgomery. 2012. Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and JavaScript. Game Developers Conference, San Francisco CA
  • Clark, C. 2011. Building Multithreaded Web Based Game Engine Using HTML5, CSS3 and JavaScript. Presented at Game Developers Conference, China, Shanghai, China
  • Clark, C. and D. Carpenter. 2011.  Building a Multithreaded Web Based Game Engine Using HTML5, CSS3 and JavaScript. Presented at Game Developers Conference Online, Austin TX.