Team Game

Conjury Revell

Conjury Revell is a first-person action game from the students at 水多多导航 Guildhall. Use your magical spells and abilities to eliminate waves of faceless oppressors as they attempt to keep you from rebelling against the system.

Conjury Revell poster

About this game


Conjury Revell is a first-person shooter with wave-based arena combat over three levels, each with their own distinct environment. Play as a rebellious dissident fighting to rid their world of magical oppression and forge a better future for their city in the clouds.

This game was developed by a 27-person student team from 水多多导航 Guildhall over the course of six months, as part of the program's capstone Team Game Project (TGP) curriculum. The game also features a fully orchestrated soundtrack created in collaboration with the music team from 水多多导航 Meadows School of the Arts, which was created over the course of three months and featured in their Emerging Sounds concert.

Diverse Magical Arsenal

Switch between 3 different spells and gravity powers to make the arenas work for you to defeat overwhelming numbers attempting to halt your rebellion. Choose between Ice, Fire, and Lightning spells with calculated precision to destroy your foes.

City in the Clouds

Fight between city streets and above the clouds on airships as you assault your foes. Explore a gothic steampunk world and save the city.

Visceral Frenetic Combat

Shooter gameplay that keeps you on your toes. Dash, jump, and blast your way through anyone who stands in your way. Use your environment against your foes to keep them at bay while you charge up a powerful spell to eviscerate them.

Developers

Cohort: 31

Team: Orange

Braden Ursa, Emjae Jimenez, Weylan Wan, Yixun Guo, Robert Hicks, Qiwei Zhang, Sean Sun, Samantha Niu, Yuxian Chen, EO Gao, Changzun Li, Christopher Durham, Jackson Barrett, Mingkang Zhuang, Pranav Jain, Tim Herrmann, Andrew Huang, Aubrie Starks, Jack Lopoo, Jiawei He, Jiaxin Yan, Leyi Shen, Sean Hollinshead, Skylar Liu, Tianze "Tim" Wu, Titus Thompson, Zhenghao Chu

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Catastrophe Factory APK file

Cotton Valley Poster

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To create this idea, the developer team, Highroad 305, went through a process of brainstorming and squarely landed on the verb “Herd”. With this, the team expanded on the verb and developed the basis of Cotton Valley (known originally as Cotton Candy Herding). Highroad 305 wanted a game that focused on moving other pieces around a map rather than just a central character/player, adding an element of franticness and lack of control - similar to when someone is herding sheep in real life.

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Cotton Valley APK file

Do No Evil poster

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Do No Evil APK file

Flash or Die Poster

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Flash or Die APK file

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Inkky APK file

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Nyanzo APK file

Phantom Knight Poster

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Phantom Knight APK file

Rocket Rocker Poster

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Rocket Rocker APK file

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Sushi Soaker APK file

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The Fairy Godfather APK file

We Come in Pieces Poster

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We Come in Pieces APK file