Team Game

Deja Vudu

Trapped inside a mysterious cursed mansion, guided by a possessed voodoo doll, you must harness the power of time travel to break the curse and set yourself free.

smu guildhall team game project deja vudu

About this game


Deja Vudu is a Half-Life 2 environmental adventure in which the player is trapped inside a mansion with voodoo spirits and must uncover the mysteries hidden in the surroundings. Deja Vudu was developed in a 5 month period and uses adventure/puzzle game as its genre description.

The story begins when the player awakens inside a large abandoned plantation home on the outskirts of New Orleans. Inside the mysterious dwelling, voodoo spirits known as Loas inhabit objects related to their personalities. Throughout the journey, you are armed with a possessed voodoo doll and must travel through time between the past and present to find your escape. Along the way, you uncover tools which can be used in order to agitate the Loas, causing them to flee from the objects inhabited and allowing you to capture them using your voodoo doll.

Every piece of the gameplay highlights the adventure aspect of the player's experience, from exploration and discovery to tracking down and capturing spirits.

Developers

Cohort: 7

Team: DEATHOSAURUS

Anthony Biancardi, Steven Baroski, Andrew Dethloff, Jeffrey Hofer, Elizabeth England, Walter Lucman, Bailey Overton, Craig Chanslor, Benjamin McArdle, Dallas Middleton, Rachel Maille, David King

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