Team Game

Primae Noctis

Set in war-torn Scotland, you are on a quest to avenge your sister's rape and murder. Switch between three magical physical forms and call upon your faerie aids to assassinate the evil English occupiers.

smu guildhall team game project primae noctis

About this game


Primae Noctis is a single player, stealth action game developed as a total conversion mod for Unreal Tournamant 3. Players assume the role of Cora Keith, a Scottish woman on a quest to avenge her sister's rape and murder by the English Lord Anacletus of Clarence. Cora calls upon the aid of ancient Scottish faeries, and through them can alter her form to suit her needs as she sneaks, stabs, hacks and slashes her way through Lachlan Castle on her way to the lord.

Gameplay takes elements from both the action and stealth genres and seamlessly integrates them into a system that gives the player multiple ways to approach every challenge.

The year is 1301, and the first War of Scottish Independence is at its height. The English king, Edward I, has sent English lords to occupy Scottish castles and control the people. King Edward has also enacted the right of primae noctis, which gives these English lords first sexual rights to any Scottish bride on her wedding night. Soldiers are amassing in the castle strongholds, preparing for battle against the Guardian of Scotland, William Wallace.

The player switches between three magical forms, each with unique abilities, to assassinate the English occupiers. Under the pretense of primae noctis, the player infiltrates Lachlan Castle in the disguise of a new bride. Cora invokes two terrifying faerie spirits to assist her in her mission to kill Lord Anacletus and his sons, dispatching of her sister’s murderers and crippling the English forces in Scotland. Once inside the castle, the player uses the abilities of Cora’s human form and the forms of the two faeries to make her way through the castle through strike and run ambush tactics.

In her human form, Cora does not attract attention as quickly as the faeries do. She can bring down these unsuspecting enemies with a quick stab of her knife. She can also seduce guards into fighting for her, providing her with extra assistance in battle.

The two faeries Cora summons are the Green Maiden and the Washer at the Ford.

The Green Maiden is a vampiric forest faerie spirit that haunts the wilds of Scotland, tearing hapless travelers apart with her terrible claws to feed on their blood. The Green Maiden becomes more powerful as she attacks enemies; the more blood she sheds, the more damage she does, until she becomes an unstoppable engine of destruction. As the Green Maiden fights, her attacks gain speed and strength as she imbibes more and more blood, making her powerful against many enemies. She can also leap in and out of combat and up to otherwise unreachable perches.

The Washer at the Ford is a harbinger of death that grants Cora the powers to blow out torches, turn invisible in darkness and let out a blood-curdling scream that throws hapless guards into hazards. The Washer is seen washing death shrouds and the bloody clothes of fallen warriors in the river. She can also travel unseen, only revealing her presence though her eerie wail. When Cora becomes the Washer, she is invisible in shadows, allowing her to sneak through the castle. She can call upon a breath of winter wind to blow out torches and create more shadows in which to hide. When the Washer wails, it knocks soldiers back, giving Cora a moment to escape and, possibly, killing her enemies by throwing them into environmental hazards. 

Primae Noctis emanates an ominous, visceral tone appropriate to the themes of occupation and dominance represented by the English soldiers and unrestrained revenge personified in Cora and the faerie spirits. It’s mysterious, gothic environments are eerie and beautiful, like Cora herself, accentuated by intense, high contrast lighting. The power and excitement of the game all weaves around its compelling central character, who is both frightening and heroic.

Team Sneaky Sneaky has eight level designers, six artists and three software developers. The game was developed over the course of four months, and focuses on creating rich environments, unique characters, compelling gameplay and wrapping it all up into a complete package for users to enjoy.

Developers

Cohort: 11

Team: Team Sneaky Sneaky

Ryan Metcalf, Shane Slama, Nasser Elsamadisy, Daniel Brennan, Cesar Altagracia, Matt Roberts, Russell Krueger, Hung Nguyen, Isaac Rapport, Anthony Quinn, Daniel Underwood, Josh Mahan, Jessica Johnson, Jason Cates, Thang To, Jessica Loredo, Justin Donnell

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