Team Game

Samurai Legends

Set in a feudal Japanese world, Samurai Legends pits two teams of Samurai warriors, Monk healers, and Ninja bowmen against each other in round-based maps.

smu guildhall team game project samurai legends

About this game


Samurai Legends is a fast-paced, multiplayer action game combining the speed of a game like Unreal Tournament with a light RPG combat system as found in games like World of Warcraft. Players gain honor between rounds for kills, completing objectives, and helping other team-members which can then be spent on weapons, armor, and skills between rounds as in Counter-Strike.

Samurai Legends is a modification for Half-Life 2, replacing the first-person shooter engine with a 3rd-person, melee-based combat system. Each of the three characters has a unique set of animations and powers which can be triggered by using a mouse cursor to both select enemies and to click on a set of 10 special powers at the bottom of the screen. As players gain honor points, better weapons, armor and skills unlock through a buy menu. Players may also pick up fallen weapons scavenged from the battlefield.

Once a player dies, the round is not lost; each map has one special zone where a monk can activate a resurrection spell, bringing fallen comrades back to life to give their team one last push on the final objective before the time runs out.

Developers

Cohort: 2

Team: En Feugo Studios

Matthew Madeira, Marty Newcombe, Drew Murray, Jackie Gan, John Minco, Rich Leubbers, Michael Penrod, Zach Jaquays, Jennifer Canada, Hunter Woodlee, Hung Pham, Brett Lemke, Curry McKnight, Chris Guthery, Ryan Lee

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