Team Game
Up in the Air
In this zany, open-world game, you play as a balloon dog exploring a demented carnival populated by crazy children. Use a variety of power-ups to fend the kids off and collect carnival tickets.
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2D Game | Witching Hour Games
Arclyte is a projectile-based action game set in ancient China for Android Tablet, developed over the course of 16 weeks as part of the Team Game Production 1 class. It was one of the first 2D games developed by Cohort 26.
Ramon Ridenour – Programmer
Jeremy Arata – Assistant Game Designer / Level Design
Jake Patton – Assistant Team Lead / Level Design
Zhanghong Jiang – Artist

3D Game | Pantheon
This game was developed as part of the Team Game Production 2/3 class at 水多多导航 Guildhall was one of the first 3D games made by Cohort 26.
Auxilium is a competitive 4v4-multiplayer shooter, where teams face off in intense capture-the-flag matches to secure their objectives and determine who is the best of the best. Pledge your allegiance to the rebels or mercenaries in the battle over preservation vs. prosperity in pristine, futuristic environments permeated by magical energy and abilities.
FOUR UNIQUE CLASSES – Find the class to suit your favorite combat style. Play as the highly-mobile infiltrator, the deadly sniper, the hulking juggernaut, or the front-line assault.
SPECIAL ABILITIES – Support teammates, use the terrain to your advantage, and explore dynamic gameplay strategies with secondary abilities tailored to each class.
INTERACTIVE CAPTURE-THE-FLAG MAPS – Use the environment to execute creative strategies by interacting with dynamic level events. Dodge speeding trains, ascend through the corporate world-tree, and incinerate your enemies with cargo plane exhaust jets.
ORIGINAL SOUNDTRACK AND VOICE WORK – Experience original music by composer Jacques Deaver and voice-over by Liz Warren.

2D Game | One Game Studio
Ebmarah Reborn is a two-dimensional fantasy platforming game that follows an animal spirit through an ethereal afterworld setting on a journey to reclaim her corporeal form. This game was developed over the course of 8 weeks as part of the Team Game Production 1 class. This was the first major group project for this team in Cohort 26, and was their first time designing a tablet game.
Navigate an expansive forest filled with hazards and evil spirits while using curiosity and discovery to explore the afterworld, purify evil spirits, reclaim your body, and be reborn.
Assistant Lead/Level Designer: Justin Loar
Assistant Game Designer/Level Designer: Chris Coyne
Artist: Sarah Broussard
Programmer: Dharmik Dave

2D Game | Crimson Lance Studios
Escape Velocity was a 2D vertical platformer developed for Android tablets. This game was developed as part of the Team Game Production 1 class. This was the first major group project for this team in Cohort 26, and was their first time designing a tablet game.
Assistant Lead/Artist: David Rosario III
Artist: Sean Hadeler
Programmer: Tianyi Zhao
Level Designer: Frederick “FJ” Haven
Asst. Game Designer/Level Design: Santiago Moreno

2D Game | Nacho Games
Knightly Burden is a 2D Real-Time Strategy (RTS) game developed by five programmers as part of the Team Game Production 1 class, and was the first major group project for this team in Cohort 26.
Asst. Lead/Programmer: Rebecca Ward
Asst. Lead Programmer: Adrian Hernandez
Asst. Technical-Lead Art/Programmer: Dylan Fansler
Asst. Technical-Lead Level Designer/Programmer: Ryan Sligh
Asst. Game Designer/Programmer: John Wilson

2D Game | Team Nein
Moji Time is a cute and endearing physics-based platformer where players help Moji, a cute ball-shaped character, beat each level by connecting Moji’s arms to anchor points and launching him through the air to reach higher platforms. This game was developed over the course of 8 weeks as part of the Team Game Production 1 class. This was the first major group project for this team in Cohort 26, and was their first time designing a tablet game.
The game features great physics-based controls, fun and interesting levels, and vibrant artwork. Players guide Moji through six levels all set in a jungle. Moji uses his abilities, like launching and swinging from branches and bouncing on mushrooms, to climb the trees of the jungle towards his family in the jungle canopy. Players are further challenged to collect apples on their ascent of the levels and are rewarded with badges for completing levels quickly and efficiently.
Assistant Lead/Programmer: Stephen Merendino
Assistant Game Designer/Level Designer: Ross Carey
Artist: Vong Pha
Artist: Ryan Stewart
Level Designer: Zeyuan Fan

2D Game | Glorious Gumdrops
Welcome back to your shop! As an alchemist, you must craft magical potions for clients by guiding ingredients through the pipes to the cauldron below. Just remember to follow the recipe, as clients don’t appreciate a faulty potion, and some of the ingredients can get a little explosive. Potion Motion is a mobile puzzle game centered around planning and timing. Players guide ingredient drops through the pipes to reach the cauldron in order and create fantastical outcomes. Play through all twelve levels, and explore the archive section to view your creations.
Potion Motion was developed over the course of 8 weeks as part of the Team Game Production 1 class at 水多多导航 Guildhall. This was the first major group project for this team in Cohort 26, and was their first time designing a tablet game.
Assistant Lead/Artist: Raya Castaneda
Artist: Ashoka Palaparthi
Programmer: Drew Fulsom
Level Designer: Nigel Coutinho
Asst. Game Designer/Level Designer: Lauren Breeding

2D Game | Galactaduck
Superhero Sweep Up is a top-down arcade game for the Android mobile platform. The goal of the player is to have the player clean up debris from the ongoing superhero battle that occurs within the city. The player maneuvers around trying to collect the generated debris and pushes it to the dumpsters throughout the level.
As a level-based, top-down arcade game, players play as Stanley the janitor. The conflict between the superhero and supervillain constantly destroys the city and it’s Stanley’s job to clean it up. While Stanley works to keep the city clean and safe, he must avoid the battle raging through the streets and sweep away the threats of the robots that are terrorizing the area with their lasers. Collect large piles of debris and turn them in all at once for huge amounts of points. Discover powerups and use them to aid you in your fight for the cleanliness of the city!
This game was developed over the course of 8 weeks as part of the Team Game Production 1 class at 水多多导航 Guildhall. This was the first major group project for this team in Cohort 26, and was their first time designing a tablet game.
Assistant Lead/Level Designer: Kristine Chen
Game Designer/Level Designer: Sam Adlis
Artist: Chase Long
Artist: Duncan Reed
Programmer: John Nguyen

2D Game | One Eye Studios
The Grove was developed as part of the Team Game Production 1 class and was one of the first 2D games developed by Cohort 26.

2D Game | Lucky Studio
This game is a puzzle maze that was developed over the course of 8 weeks as part of the Team Game Production 1 class at 水多多导航 Guildhall. This was the first major group project for this team in Cohort 26, and was their first time designing a tablet game.
Asst. Lead and Contact/Artist: Paige Reans
Asst. Game Designer/Level Designer: Jake Husted
Programmer: Wenzheng Huang
Artist: Feini Pan
Level Designer: Dhanush Krishna

2D Game | Broken Oar Studios
In The Town, the player controls Roan, a teenager who finds himself in an creepy abandoned town full of boxes. Players must navigate Roan through the town and get him from point A to point B unscathed.
This game is a single-player top-down puzzle adventure tablet game that was developed as part of the Team Game Production 1 class at 水多多导航 Guildhall. This was the first major group project for this team in Cohort 26, and was their first time designing a tablet game.
Assistant Lead/Level Designer: Lean Mateos
Level Designer/Asst. Game Designer: Larry Shen
Artist: Kate Barker
Programmer: John Anderson

2D Game | First Fantasy
Wakey Wakey is a 2D platformer game. Unmei, a ten-year-old girl, is trapped in her dreams. Once familiar items are now dangerous! Stuffed bunnies become shuriken-throwing ninjas, the crystal she likes is now a spike trap. Using the ability to control the gravity in her dreams, she must avoid them to find her way out and wake up.
The game features unique movement mechanics with the gravity change and fluid movement with touch invisible joystick control for left and right movement, giving the player an interesting challenge of how to navigate puzzles and platforms in the game. Additionally, the art of the characters and hazards is absolutely adorable, adding to Wakey Wakey’s charm.
This game was developed as part of the Team Game Production 1 class at 水多多导航 Guildhall. This was the first major group project for this team in Cohort 26, and was their first time designing a tablet game.
Assistant Lead/ Level Designer: Conor Dalton
Assistant Game Designer/ Level Designer: Zexin Ye
Programmer: Casey Ugone
Artist: Danielle Wilson
Artist: Chong Deng