Dave Driggers

Cohort

4

Graduation Year

2012

Specializations

Software Development

Website

Credits

Work Experience

Senior Audio Programmer, Ubisoft Stockholm
Senior Sound Programmer, Avalanche Studios Group
Programmer, Noise Engineering
Audio Programmer, Oculus VR
Audio Programmer, Maxis - Electronic Arts
Audio Programmer on DC Universe Online / The Agency, Sony Online Entertainment

Professional Games Shipped

Star Wars Outlaws
The Agency
DC Universe Online
(PS3/PC)
SimCity (PC/Mac)
Part of the launch of the Oculus Rift, the first-ever high-end commercial VR product

Q & A with Dave

Tell us about your career.
I have been a professional audio programmer in the video game and interactive media industry since 2006.

What is the best part about your current position?
I get to work on audio tech that's part of the Oculus platform and used by numerous developers to make VR applications.

What is the most interesting or enjoyable thing that you have gotten to do in your career?
I've learned a lot about how the brain perceives sound in the real world, and how to replicate that digitally.

Why did you choose to get your education from the Guildhall?
I believed it was the best way to prepare myself for the career I wanted.

How did the Guildhall prepare you for your career in gaming, and what impact has it had on your life?
It helped me gain a broad and solid skill set in game development and programming, which opened many doors in the industry when I was ready to begin my career. I don't think I would have achieved anywhere near the level of success that I have at this point without the Guildhall.

What advice would you offer for students looking to get into gaming?
Consider the Guildhall. Strongly consider it!