Team Game

Haunted

When your plane crash lands into a city filled with vicious, light-fearing creatures known as the Haunted, you must discover how to survive the night.

smu guildhall team game project haunted

About this game


Haunted is a six month team game project built using the Half-Life 2 engine and offers new forms of AI and pathing as well as new game mechanics, sounds, level design, art content and musical tracks. Haunted focuses on providing an oppressive and frightening experience for players and is best described as a horror survival game seen from a third person perspective.

Haunted takes on the time honored role of telling the hero's journey as represented in the Odyssey. Using a modern twist, Haunted follows the trials of a Vietnam Vet named Oban returning from war when suddenly his plane crash lands into a city filled with vicious, light fearing creatures known as the Haunted. Players must use any form of light to avoid or trap the Haunted as they attempt to survive the night. Armed with only a pistol and flashlight, Oban's flight through the dimly lit streets of the city will challenge and frighten players.

Developers

Cohort: 6

Team: TEAM CHRONOS

Duncan Grimshaw, Peter Paquette, Shaun Peoples, Aaron Steelman, Christopher Jones, Reymundo Sierra, Steven Chew, Tony Basch, John Bearden, James Schomer, Jimmy Lewis, Kyle Garner, Trisha Swanson, Graden McCool

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