Team Game

Kraven Manor

Turn out the lights, take a deep breath, and prepare yourself. Uncover secrets, solve mystical puzzles, face your fears, and see if you have what it takes...the doors of horrific Kraven Manor await you.

smu guildhall team game project kraven manor

About this game


Over six months our team developed a horror gaming experience where we invite our players to turn out the lights and enter an immersive, atmospheric world. Kraven Manor challenges the player to explore an expansive manor where the player has the power to dynamically alter the game’s layout by interacting with a miniature scale model of the manor.

The player explores the manor to find miniature models of rooms and carry them back to an increasingly elaborate puzzle. Wherever the player adds a model onto the scale model, the associated room moves and appears in real space. With each new room comes a new revelation of the troubling past of William Kraven, and the growing threat of an evil presence that relentlessly follows you to the end of your journey.

During development, we originally designed Kraven Manor with more focus on randomized, dynamic gameplay. Our greatest struggle and success came when redesigning the game’s focus after a weak Vertical Slice milestone, making the game more linear and developing the mantra, “Keep it Scary.” When we publicly beta tested our redesigned Kraven Manor online, we received a response from the indie gaming community that exceeded our wildest expectations.

Player Reviews

  • #1 out of 10 on Top 10 Free Horror Games video – Youtube reviewer PewDiePie
  • “A stunning game well above the standards of other horror titles out there.” – 1001-Up.com
  • “A work of distinction.” – Rock Paper Shotgun 
  • “When AAA quality meets indie horror” – CreepyGaming.net 
  • “This game is phenomenal. One of the coolest horror games I’ve played. Genuinely scary.” – Jess McDonnell, Gamespot House of Horrors 
  • “A horror indie masterpiece” – n3rdabl3.co.uk 
  • “I’m impressed… Ever have something so creepy hit you that it made you do a double take?” – Game Industry New

Developers

Cohort: 18

Team: Demon Wagon Studios

Benjamin Klingler, Nathaniel Slotnick, William Wood, Warsam Osman, Chatchai Wangwiwattana, Cliff Bell, Dustin Davis, Taylor Gammon, Henry Yu, Michael Viscio, Benjamin Roye, Whitney Alberter

水多多导航 Guildhall Capstone Game Kraven Manor Team

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